First game upload v0.3.1
Adventurous 1 » Devlog
Hey there, Its Bhavya
This is my adventurous devlog
Things were going good Until! i added mobile controls and they aren't good anymore AND it went wrong it said :
E 0:00:05:0392 Mobile_controls.gd:25 @ _physics_process(): Error calling from signal 'use_move_vector' to callable: 'CanvasLayer(Mobile_controls.gd)::_on_use_move_vector': Method not found.
And the code of error was mobile_controls.gd
Help me if you know any fix.
Bye.
extends CanvasLayer signal use_move_vector var move_vector = Vector2(0, 0) var joystick_active = false func _input(event): if event is InputEventScreenTouch or event is InputEventScreenDrag: if $TouchScreenButton.is_pressed(): move_vector = calculate_move_vector(event.position) joystick_active = true $InnerCircle.position = event.position $InnerCircle.visible = true if event is InputEventScreenTouch: if event.pressed == false: joystick_active = false $InnerCircle.visible = true func _physics_process(_delta): if joystick_active: emit_signal("use_move_vector", move_vector) func calculate_move_vector(event_position): var texture_center = $TouchScreenButton.position + Vector2(32,32) return (event_position - texture_center).normalized()
Files
Adventurous 1 v0.3.1 (Android).apk 69 MB
Apr 18, 2023
Adventurous 1 v0.3.1(Windows).exe 65 MB
Apr 18, 2023
Get Adventurous 1
Adventurous 1
An ARPG of legends.
Status | In development |
Author | Bhavya Khandelwal |
Genre | Role Playing, Action, Adventure |
Tags | 16-bit, 2D, Pixel Art, Singleplayer, Solo RPG |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 0.5*OmegaApr 25, 2023
- Version 0.4*deltaApr 21, 2023
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